A visual map of my workTrains → robots → food → digital humans
An illustrated journey from a maglev train through robotics and food to a digital human

Yusuke Urakami — AI and robotics engineer

AI / Robotics Engineer · Tokyo

I build intelligent systems that understand movement, expression, and the physical world.

Currently working on facial-expression AI and digital humans at Sony Interactive Entertainment's Future Technology Group.

Yusuke Urakami smiling against a dark background
AI / robotics engineer · Tokyo, Japan

DoorGym / randomized world sampler

Simulation running

A controlled environment for doors with unpredictable opinions.

01 / About

Engineering across boundaries.

I am an AI and robotics engineer with a foundation in mechanical engineering, controls, electronics, and software. I enjoy taking ideas all the way from physical systems to learning algorithms.

Growing up between California and Japan—and later working in New York, Silicon Valley, Toronto, and Tokyo—shaped how I work: as a cross-border bridge-builder who translates between disciplines, teams, and cultures.

02 / Short CV

A career in things that move.

2025—Now

Sony Interactive Entertainment · FTG

Engineer

Facial-expression AI and rigging research for expressive digital humans.

2021—25

Sony AI / Sony Research

Research Engineer

Cooking robotics and visual-evaluation research, including AI for food plating.

2020—21

Roboeye · Toronto

Robotics Engineer

Robotics startup experience connecting research with practical product development.

2018—20

Panasonic Silicon Valley Lab

Robotics Engineer

Robot learning, open-source simulation, and sim-to-real research—including DoorGym.

2012—18

Central Japan Railway

MAGLEV Development Division

Electrical and control engineering, technical communication, and project management.

Education

Columbia · Keio

Mechanical & System Design Engineering

M.S. Mechanical Engineering, Columbia University. B.E. and M.E. System Design Engineering, Keio University.

03 / Selected work

Robots that open unfamiliar doors.

Open source · Robot learning · CoRL

DoorGym

How can a robot learn one useful skill across many doors, handles, appearances, and physical conditions? DoorGym combines domain randomization, vision, and reinforcement learning to train policies in simulation and transfer them to a real robot.

95%best reported simulated door-opening success rate

04 / Beyond the lab

Physical craft in the age of AI.

In 2025 I attended Tokyo Sushi Academy alongside my AI work. It was a deliberate return to physical craft: learning through the hands, earning trust in kitchens, and seeing judgment that cannot be reduced to a single metric.

Side quests: cooking, jazz, pixel art, dream journaling, and small e-paper projects. The sushi loss function was delicious.

05 / Notes

Things I learn while building.

Browse all notes

Welcome to my field notes

Why I wanted a small place for robotics, AI, craft, and unfinished thoughts.

  • life
  • engineering

DoorGym and useful randomness

A short introduction to domain randomization, robot learning, and opening unfamiliar doors.

  • robotics
  • reinforcement-learning

06 / Say hello

Building something that has to survive the real world?

I enjoy conversations about embodied AI, expressive digital humans, robot learning, and unusually interdisciplinary problems.

Start a conversation

Human messages preferred. Robots may assist with scheduling.